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Type: Long-range
Cruiser/Warship
Expected duration: 100 years Time between resupply: 2 years Time between refits: 5 years (standard) Accommodation Total standard complement: 300 (fluctuates depending on assassinations / purges)
Officers and Crew: 150
30 officers (approx.)
120 enlisted (approx.) 150 slaves Passenger limit: 100
Evacuation limit: 1,500
Power plant
One (1) 2000+Cochrane warp core feeding two nacelles;
two impulse modules; quantum singularity-based compression power stream system linked to main navigational deflector Dimensions Overall Length 429 meters
Overall Draft 64.5 meters
Overall Beam 196 meters
Performance
Cruise speed (warp): Warp factor 7
Emergency Warp Velocities:
Warp 9.75 (for 20 hours)
Warp 9.9 (for 12 hours)
Maximum Warp Velocity 9.99 (for 6
hours)
Quantum Slipstream Drive maximum velocity 81.25 (equivalent warp factor 81,250)
For an explanation of Quantum Slipstream Drive, click here. NOTE: Technically it is impossible to travel at Warp 81,250; while in all honesty no one understands the real relationship between subspace and quantum slipstream, we find it sufficient to call QSD a form of transwarp drive. The calculations behind the factor velocity-equivalent are sound and correct. Besides, Arturis did it in "Hope and Fear"; Voyager did it again in "Timeless", and who are we to argue with success....
Armament
20 Type-XV phaser emitters
10 Type-X torpedo launchers (2 fore, 2 aft, 3 port, 3 starboard) [variable-supporting = photon, quantum, smart, transphasic, etc.]
Torpedo Complement: 100
Shields Standard (multi-matrix regenerative/rotating frequency) [This type of shielding incorporates metaphasic advances, allowing the ship to travel within a star's coronasphere, as well as refractive distribution capacity, absorbing and redistributing offensive energies, all on rotating modulations] Hull-reinforcing ablative armor (self-regenerating, accomplished through specialized free-standing replicative generators located aft of Main Engineering)
Deflector screens (navigational standard) [deflects harmful interstellar material such as meteorites, cosmic radiation, etc.] Cloaking device (hull conforming)
Transporters
Seven (7) personnel (one aft of main bridge on Deck 3, four in ship's primary section, two in secondary section)
Two (2) cargo
Auxiliary Craft:
1 › Type-10 Personnel Shuttlecraft 1 › Type-15 Heavy/Freight Shuttlecraft 6 › "Sphinx"-class Work Bees 20 › "Scorpion"-class Attack Fighters DECK LAYOUT
Deck 1
Sensor Array Supplemental Feeds
Deck 2
Cargo Transporters 1 & 2
Cargo Bay 1
Deflective Structural Reinforcements
Deck 3
Overlord's Ready Room [adjacent to bridge]
Briefing/Conference Room
Additional Deflective Structural Reinforcements
Deck 4
Overlord's Quarters
Senior Officers' Quarters [ranks Lieutenant & above, except for Engineering]
Transporter Rooms 1-2
Cargo Bay 2
Aft Torpedo Launchers (2)
Deck 5
Sickbay
Chief Medical Officer [adjacent to Sickbay]
Crew Lounge
Medical Testing / Analysis
Transporter Rooms 3-4
Deck 6
Security / Observation
Brig / Detention Block
Security Chief's Office
Mess Hall
Junior Officers Quarters [ranks Lieutenant junior-grade, Ensign]
Secondary Computer Core
Deck 7
Assault Team Barracks, Assault Team Leader's Office, Assault Team staging area, armory, quarters
Secondary Computer Core
Crew Quarters [Ensign, NCOs & below]
Deuterium Storage Cryo-Tanks
Holodeck 1 (Assault Team priority)
Lateral turbolift access
Deck 8
Science Labs
Holodeck 2
Slave Quarters / Accommodations
Atmospheric Reprocessing
Deuterium Storage Cryo-Tanks
Warp Reaction Core
Deck 9
Deflector Control
Lower Level Torpedo Bay Control
Shuttlebay Hangar Storage
Transporter Rooms 5-6
Deck 10
Upper Engineering Support Area
Shuttlebay Main Flight Deck
QSD Systems Support
Navigational Relays
Deflective Structural Reinforcements
Main Computer Core
Torpedo Storage
Forward Torpedo Launchers (2)
Lateral turbolift access
Decks 10-13 Main Deflector Dish
Deck 11
Main Engineering
Warp Core
QSD Control Systems
Chief Engineer's Cubicle
Main Computer Core
Deck 12
Lower Engineering
Engineering Crew Quarters (all ranks)
Environmental Control
Deck 13
Cargo Bay 3
Deck 14
Crew Facilities
Deck 15
Gymnasium
Swimming Pool
Hydroponics
Deck 16
Secondary Power Couplings
Deuterium Storage
Retractable Landing Struts
Deck 17
Maintenance and Systems Support
Retractable Landing Struts
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